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- FOURSOME GENERATOR
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- by
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- C. B. FAIN & ASSOCIATES PC PROGRAMMING
- 4424 Woodlark Court
- Clemmons, NC 27012
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- COPYRIGHT 1988, 1989 C.B. FAIN & ASSOCIATES PC PROGRAMMING
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- COPYRIGHT NOTICE
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- (C) Copyright 1989 by C.B. Fain & Associates PC Programming
-
-
- DISCLAIMER
-
- Information in this manual, and program changes, may occur
- without notice and does not represent a commitment on the
- part of Fain & Associates. This program or manual could
- contain technical inaccuracies or typographical errors.
- Changes may periodically be made without notification.
-
-
-
- PERMISSION TO COPY
-
- Individuals and organizations are granted permission to copy the
- FOURSOME GENERATOR computer program and User's Manual provided that
- there is no charge to the individual or organizations that receive
- the copy. However, a distribution cost may be charged for the cost
- of the diskette(s).
-
-
- USER-SUPPORTED SOFTWARE
-
- If you find FOURSOME GENERATOR to be of value, your contribution
- will be appreciated. (Any contribution is appreciated.)
- The address is:
-
- C.B. Fain & Associates PC Programming
- 4424 Woodlark Court
- Clemmons, N.C. 27012
-
- For a $39.00 or more contribution, you will become a registered
- user. As a register user the following will be provided.
-
- . Upon registration you will receive the latest updated
- FOURSOME GENERATOR program and manual.
-
- . You will be notified of any enhancements that may have been
- made since you purchased the FOURSOME GENERATOR.
- Enhancements might include-- Computation of handicaps,
- print cards, game analysis package, etc. The more
- registered users, the more enhancements we will be able to
- add.
-
-
- LET US HEAR FROM YOU
-
- If you have any ideas of enhancements you would like to see in the
- FOURSOME GENERATOR feel free to write.
-
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- Page 1
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- REGISTRATION BLANK
-
- C.B. Fain & Associates PC Programming
- 4424 Woodlark Court
- Clemmons, N.C. 27012
- (919) 460-1628
-
- Enclose is a check or money order for $39.00, for the registration
- fee.
-
- Name ____________________________________________________________
-
- Address__________________________________________________________
-
- Address__________________________________________________________
-
- City________________________________State or Province____________
-
- Zip code_________________Phone number (optional)_________________
-
- Disk format required:
- ___________________________________________________ (If not stated,
- standard 5.25" MSDOS 2.1, double-sided double-density disk will be
- sent.)
-
- We will not wait for your check to clear before shopping. Please
- allow 2-3 weeks for delivery. Sorry, no charge cards are accepted.
-
- Do you want additional information about our
- other MS-DOS software products? _______________________________
-
- Comments and Questions:_________________________________________
-
- ________________________________________________________________
-
- ________________________________________________________________
-
- ________________________________________________________________
-
- ________________________________________________________________
-
- ________________________________________________________________
-
- Enhancements I like to see in FOURSOME GENERATOR are:____________
-
- ________________________________________________________________
-
- ________________________________________________________________
-
- ________________________________________________________________
-
- ________________________________________________________________
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- ________________________________________________________________
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- Page 2
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- I. INTRODUCTION
-
- A. What does FOURSOME GENERATOR do?
-
- 1. Keeps a permanent record of each player's name,
- handicap, and "Play?" (Include in Generating
- Foursomes?) status.
- a. Option to add or drop players from the list.
- b. Allows you to update handicaps at any time.
- c. Select or change players to include in
- generating foursomes.
-
- 2. Sort names alphabetically and compresses unwanted
- spaces.
-
- 3. Calculates
- a. Equal Foursome, based on handicaps.
- b. Indicates any left over players, which were
- not included in a foursome.
- c. Also ranks players in four different groupings,
- if desired.
- d. Scrambling routine allows foursomes to be
- mixed.
-
- 4. Printouts
- a. Printout entire player listing, including
- names, other information, and handicaps.
- b. Printout of calculated foursomes. Includes group
- number, player names, handicaps, rankings, and
- total group handicap of each foursome.
-
-
- B. FOURSOME GENERATOR minimum requirements
-
- 1. An IBM or compatible Personal Computer running MS-DOS
- or PC-DOS Version 2.0 or later
- 2. One floppy-disk drive
- 3. 256K RAM
-
-
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-
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- STARTING FOURSOME GENERATOR
-
- Boot up your computer via DOS.
-
- Place the FOURSOME GENERATOR Program diskette in drive A.
-
- Make sure you are at A> prompt.
- If something else besides " A> " appears, such as C> then type
- A: followed by ENTER.
- A> should then appear.
-
- At the A> prompt type FG then press the <ENTER> key
-
- The FOURSOME GENERATOR is then loaded into computer memory.
-
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- Page 3
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- USING THE FOURSOME GENERATOR SCREEN
-
-
- The following is a sample FOURSOME GENERATOR screen ---
-
- # Name / Other Information Handicap Play?
- ------------------------------------------ --- F2-CALCULATE
- 1 |Abbott, Will 766-7864 |7 | |1| F3-FILE
- 2 |Alspaugh, Todd 876-9876 |4 | |1| F4-PRINT
- 3 |Appel, Fred 678-9874 |9 | |0| F5-SORT
- 4 |Austin, D. Q. 768-9872 |10 | |1| F6-RANKINGS
- 5 |Autry, Jerry 722-6754 |12 | |0| ESC-EXIT
- 6 |Baker, Henry 765-6781 |4 | |1|
- 7 |Ballard, James 723-9995 |7 | |0| KEYS
- 8 |Barclay, John 765-7823 |9 | |1| ----------
- 9 |Barr, Paul 733-4896 |7 | |1| ARROWS
- 10 |Battle, D.J. 998-8653 |4 | |1| HOME
- 11 |Beck, Ron 765-6895 |11 | |1| END
- 12 |Beeson, Keith 746-7482 |10 | |1| F9-Tab Left
- 13 |Benbow, Gilmer 766-3748 |7 | |0| F10-Tab Rigt
- 14 |Bernard, Sam 745-8383 |9 | |1| PG UP-Page U
- 15 |Billings, Chuck 958-4231 |3 | |1| PG DN-Page D
- 16 |Blake, Cam 988-4637 |9 | |0| INSERT
- 17 |Bland, James 677-7774 |13 | |1| DELETE
- 18 |Bowman, Rob 788-6574 |8 | |1|
- 19 |Bray, Jim 766-5647 |12 | |1|
- 20 |Chapman, Gary 988-5325 |1 | |0|
- -------------------------------------- ---
-
- The left column contains the player's names and any other
- information you wish to include. The two columns to the right
- of the player's names are used to record corresponding
- handicaps, and to indicate if the player should be included in
- the computed foursomes. On the right of the screen is a list
- of valid function keys and cursor movement and editing keys.
-
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-
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- ENTERING DATA
-
- A. NAMES / OTHER INFORMATION
-
- 1. Adding names
- If you want to add a new player to the roster, just
- write his/her name in the next available position.
- Press function key F5 to sort the list of names
- alphabetically.
-
- 2. Erasing names
- If you want to delete a player name from your roster
- erase the player's name using the DELETE key or blank
- the name out with the space bar. Press function key F5
- to sort the list. The handicap and other information of
- the deleted player is erased and the vacant space
- filled.
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- Page 4
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- B. HANDICAPS
-
- To update a player's handicap, just type the new
- handicap in, over the old one.
-
- C. INDICATING PLAYERS TO INCLUDE IN THE GENERATED FOURSOMES
-
- To indicate that a player is included in the generated
- foursomes, place a "1" in the "PLAY?" column next to the
- player's name. All player's that have a "1" beside
- their name will be included in the generated foursomes.
- Those with a "0" in the "PLAY?" column will not be
- included in the computed foursomes. To update a
- player's "PLAY?" status, just type a "1" or a "0" over
- the old "PLAY?" status.
-
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- CURSOR MOVEMENT
-
- Cursor Control Keys
- Right Arrow --> Cursor moves right one space.
- Left Arrow <-- Cursor moves left one space.
- Down Arrow Cursor moves down one line.
- Up Arrow Cursor moves up one line.
- BACK SPACE Moves cursor back one space.
- PG UP (Page up) Moves cursor Up one page.
- PG DN (Page down) Moves cursor down one page.
- HOME Move to start of column.
- END Move to end of column.
- F9 Move left one column
- F10 Move right one column
-
- INSERT Toggle insert mode on and off.
- DELETE Delete character under the cursor.
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- FUNCTION KEYS
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- Program control keys
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- KEY DESCRIPTION
-
- F2-CALCULATE Calculate Foursomes and print to screen
- or printer.
- F3-FILES Save and load files from disk.
- F4-PRINT Print player roster.
- F5-SORT Sorts the player's names alphabetically
- and deletes unnecessary spaces.
- F6-RANKINGS Enter customize ranking groups for
- players.
- ESC-EXIT Exit whatever you are doing, including
- the program itself.
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- Page 5
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- CALCULATING FOURSOMES
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- After you have marked which players are participating in
- the tournament, you are ready to compute foursomes.
-
- To compute, press Function key F2. A window will pop
- up. You must choose which mode to use in calculating
- the Foursomes. Normal mode calculates foursomes with
- total group handicaps as close as possible for each
- foursome. Use the scramble modes to reduce repetition
- of foursomes if the same players play together week
- after week. Each scramble mode scrambles the foursomes
- in a different way. Note that the scramble modes are
- less accurate in calculating equal foursomes.
-
- After selecting a calculation mode choose to send the
- results to either the printer, or the screen.
-
- FOURSOME GENERATOR begins computing foursomes.
- The number of foursomes computed is the number of
- participants, divided by four rounded down to the
- nearest whole number.
-
- 40 players in tournament 40/4 = 10 foursomes
-
- 41 players in tournament 41/4 = 10.25
- rounded down = 10 foursomes
- 1 player left out
-
- 42 players in tournament 42/4 = 10.5
- rounded down = 10 foursomes
- 2 players left out
-
- FOURSOME GENERATOR notifies you of any left over
- player(s) which are not included in a foursome.
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- SAVING and LOADING A FILE
-
- To save or load a file press F3 and choose the load or
- save option. The file screen will then appear. With the file
- screen you can specify the name of the file to load or save,
- and also the drive and directory the file should be saved on or
- retrieved from. The current drive, subdirectory, and directory
- of files is always displayed on the screen. Files are
- displayed in lowercase letters and subdirectories in uppercase
- letters inclosed by <>. You can list directories on any drive
- or subdirectory by doing the following.
-
- Let's say you want to list the directory on the A drive. Type
- the following and press ENTER --- A: To list directories on the
- B or C drive, type --- B: or C: If you are using a fixed disk
- and want to see a subdirectory, type --- C:\SUBDIR You can also
- look at directories under multiply paths too. --C:
- \SUBDIR1\SUBDIR2\SUBDIR3\
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- Page 6
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- A simple way to move through subdirectories is to use the arrow
- keys to move the highlight bar down into the text directory.
- Select the subdirectory to move to by pressing ENTER when over
- the directory you want to move to. If you are already in a
- subdirectory and want to move to the "parent" directory
- highlight either <.> or <..> and press ENTER.
-
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- SAVING ---
-
- To save a file type the name, including whatever extension
- you want, and press ENTER. You can give your file any name as
- long as the following applies.
-
- 1. File name can be no longer then eight characters.
- 2. Only A-Z and 0-9 are valid characters.
-
- If the file you want to save already exists on disk you can
- move the highlight bar down with the arrow keys and press ENTER
- when over the file name to save.
-
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- LOADING ---
-
- Whenever you want to add or delete names, update
- handicaps, or compute foursomes just load your previously
- created file into computer memory. To do this, either type the
- name or move the highlight bar to the file and select it.
-
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- Any time you need to exit the file screen press ESC.
-
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- PRINTING THE ROSTER
-
- To print your roster press Function key F4. A window
- will then pop up.
-
- Before you start printing, make sure --
-
- 1. The printer is on.
- 2. The paper is set to top of form. The program is
- set to jump over the perforation of each page.
- 3. Pressing ESC pauses printing until you choose to
- resume or abort.
-
-
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- SORTING AND COMPRESSING
-
- To sort your roster alphabetically press Function key F5.
- The FOURSOME GENERATOR then Sorts the player's names
- alphabetically, and compresses all unwanted spaces.
-
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- Page 7
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- SPECIFYING RANKING GROUPS
-
- Press F6 to call up the ranking window.
- -----------------
- | LOWER | HIGHER |
- | LIMIT | LIMIT |
- RANK |-------|--------|
- A | 0 | 0 |
- B | 0 | 0 |
- C | 0 | 0 |
- D | 0 | 0 |
- ------------------
-
- This allow you to rate the players according to handicaps,
- into four groups. Groups A,B,C, and D. You choose the
- range of handicaps for each group. If you do not care to
- rate players according to handicaps, just leave this
- screen with zeros. If you do this, each participant is
- rated as an "A" player.
-
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- EXITING THE PROGRAM
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- To exit the FOURSOME GENERATOR press the ESC key while
- viewing your roster.
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- Page 8
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- APPENDIX A
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- BACKING UP YOUR PROGRAM DISK
-
-
- It is important to make a backup of your program disk in case
- the original copy is damaged. To do this, follow the steps
- below.
-
-
- Get 1. Your DOS disk
- 2. Your master Program disk
- 3. A blank floppy disk
-
-
- Place the DOS diskette in floppy disk drive A.
-
- If something else besides " A> " appears on the screen, such as
- C> then type A: followed by ENTER. A> should then appear.
-
- At A> prompt type DISKCOPY A: A:
-
- The following message will appear ---Insert source disk into
- drive A: Press any key when ready
-
- Remove the DOS disk and place the master Program disk in drive
- A and press any key.
-
- After a while the following message will appear ---Insert
- target disk into drive A: Press any key when
- ready
-
- Place the blank floppy disk in drive A and press any key. When
- the disk drive stops turning, your backup is complete. Place
- the master copy in a safe place and use the backup copy from
- now on.
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- Page 9
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- APPENDIX B
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- ONE FLOPPY DRIVE SETUP
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- To run FOURSOME GENERATOR using a one floppy drive system
- you need the following.
-
- 1. Program Disk
- 2. Data Disk (Blank formatted disk) If you do not have a
- blank formatted disk, you need to format one. See the
- FORMAT command in your DOS manual.
-
- 1. Place the Program diskette in drive A.
-
- At A> prompt type FG followed by ENTER
-
- 2. After the program has been loaded, remove the program
- disk from drive A and replace with your Data disk.
-
- All the Data files you create, load and save will be
- placed on your Data disk.
-
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- TWO FLOPPY DRIVE SETUP
-
- To run FOURSOME GENERATOR using a two floppy drive system
- you need the following.
-
- 1. Program Disk
- 2. Data Disk (Blank formatted disk) If you do not have a
- blank formatted disk, you need to format one. See the
- FORMAT command in your DOS manual.
-
- Place the Program diskette in drive B and Data Diskette
- in drive A. If something else besides "A>" appears on
- the screen, such as B> type-- A: followed by ENTER
-
- At A> prompt type B:FG followed by ENTER
-
- All the files you create, load and save will be placed
- on your Data disk in drive A.
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- Page 10
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- APPENDIX C
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- HARD-DISK SETUP
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- If your computer has a hard disk drive, you'll probably want to
- put the FOURSOME GENERATOR Program and Data files on the hard
- disk.
-
- The following steps assume that your hard disk is drive "C:",
- your floppy disk drive is "A:", and that you want to put the
- Programs and data files into a subdirectory on the hard disk
- called "GOLF". You can modify this example to match your own
- requirements.
-
- 1. "Boot up" your system from the hard disk. You should see
- DOS prompt ("C>" or something similar) on your screen.
-
- 2. Make a subdirectory to hold the Program and data files:
- Type--
-
- MD \GOLF
-
- 3. Place the Program diskette in the "A:" drive.
-
- 4. Copy everything from the "A:" drive into the GOLF
- subdirectory on your "C:" drive: Type--
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- COPY A:*.* C:\GOLF
-
- 5. Now that you've set up your GOLF subdirectory, you should
- store the program distribution diskette in a safe place.
-
- Whenever you want to run the FOURSOME GENERATOR Program,
- just perform the following steps after booting up DOS.
-
- 1. Change Directories (get into the GOLF Program
- subdirectory): At C> type --
-
- CD \GOLF
-
- 2. Then enter the name of the program FG when you
- want to run it.
-
- FG followed by <ENTER>
-
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- 3. The program will be loaded into memory and you are
- ready to go.
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- Page 11
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- COPYRIGHT NOTICE
-
- (C) Copyright 1988, 1989 by C.B. Fain & Associates All Rights
- Reserved
-
-
- If you have any comments about this software write to
-
- C.B. Fain & Associates
- 4424 Woodlark Court
- Clemmons, N.C. 27012
- (919) 460-1628
-
- If you or someone you know has a need for specialized
- software we are in the business of writing programs for
- PC's and compatibles. We offer quality work at reasonable
- prices. Feel free to write or call, we will be glad to
- see what we can do for you.
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- Page 12
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